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Platform for the Creation and Delivery of Personalised Tangible and Embodied Experiences in Museums

Imagine you were a museum professional and had a toolkit to create interactive installations in a matter of hours rather than months: what would you make?

Tags:
Physical and Digital Making: Theory and Practice
Digital Materiality Lab

Empowering cultural heritage professionals to create interactive exhibitions

This research explores how complex technologies can be made accessible to non-technical heritage professionals empowering them to design personalised interactive visitor experiences.

Tags:
Physical and Digital Making: Theory and Practice
Digital Materiality Lab

Can't Wait to Learn: Digital Tablet Desk

In 2011, War Child Holland instigated the Can’t Wait to Learn programme (CWTL) to develop culturally sensitive educational games for children who have never seen a teacher as a result of armed conflict

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making

Amplified: A Design History of the Electric Guitar

Examining the design history of the electric guitar as a technological object, a cultural icon and a social construct

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making

KOS: Material Witness

This research study presents new insights on the inadequacies of International non-Government Agencies to the refugee crisis in Kos through the optic of design

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making

Making Links: Craft Value Chain

This collection of jewellery artefacts made from recycled glass and metal are the outcome of an enquiry which explored how the application of co-creative design thinking strategies within a rural Indonesian community can provide creative agency for artisan craftmakers

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making

Ebola: Bleach Dilution Gauge

This enquiry resulted in the design of a new tool to assist healthcare workers in the daily production of bleach dilutions for disinfecting patients, work surfaces and personal protective equipment contaminated with the virulent Ebola Virus Disease.

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making

Amateur Design

This research examines the relative merits and limitations of professional design practices as opposed to amateur design practices, and discusses the likely future for both positions.

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making

Life-saving lullabies

In conjunction with the University of Huddersfield and St John Zambia, this research investigates the potential of using lullaby as a zero-cost intervention to communicate essential knowledge and skills to support the transitioning of adolescents into motherhood

Tags:
Physical and Digital Making: Theory and Practice
Frugal Making
 

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